The lighting setup was very simple; I just used four directional lights in Maya in this scene. One was a key light, two were in front on the side as fill lights, and another was used as a backlight to light up the character’s hair ( Fig12).
Fig.12
Render:
I worked with Mental Ray to render this scene and the process was first to adjust the shader with any map, and to get a better result of subsurface scattering. In the next step I added the bump map to see how it looked with the intensity and positioning of the light ( Fig13 and 14).
Fig.13
Fig. 14
When the light and shader was okay, the next step was to go back to the model to work with the hair using painted maps to intensify it, and to add the character’s baldness ( Fig15).
Fig.15
Conclusion :
I was first inspired when I saw the movie trailers for "Beowulf", and thought about creating my very own well-known face, trying to make it as realistic as possible. I decided to create "Salvatore"; it was a major challenge to model a famous person and it was a very difficult job. The modelling could have been more refined and I could have improved even more things, but at the moment I believe I have captured the essence of the character in this piece.
I have learned a lot with this work and have improved my modelling techniques, as well as my knowledge and understanding of textures and rendering, and I hope I will achieve even greater results in the next work!