Then, I booleaned 12 smaller boxes from the main box to create the cells, and converted it again to editable poly (Fig.60).
Fig.60
For the doors, I started again with a thin box primitive (Fig.61)
Fig.61
and deleted the back polygon and scaled down the front one (Fig.62).
Fig.62
I selected the vertical edges and used the “Connect” button to cut them in the upper part (Fig.63).
Fig.63
3DTotal
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Then I used chamfer to split them up a bit (Fig.64).
Fig.64
I selected the horizontal edges and used the connect button again to cut them (Fig.65). I switched to polygon sub object mode and used the “Hinge Polygons from Edge” command to create the little upper slot of the door (Fig.66). Then I deleted the slot’s bottom polygons (Fig.67), and repeated these steps to make the other slots (Fig.68).