In conclusion, as seen in the above image, gamma has been placed at 1.1 (it is 1.6by default).
Examples of pass (reflection, ambient occlusion, colour and subsurface scattering):
Finally, hairs were rendered in Maya with Mental Ray (this renderer allows you to obtain hairs with good quality with shave and a haircut):
Matte Painting and Compositing :
For the background, I created a matte painting with images found on the web:
I assembled them and reworked them in order to obtain the background I wanted:
To finish Gollum, I mixed different passes in Photoshop and made various retouches in order to perfectly integrate the character with my matte painting:
Finally, I integrated the character with the background and I made last retouches and necessary colour settings:
This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link