'Project Overview'

 
'Making of Gollum'
by Nicolas Boyer


The rock was also modelled, sculpted and textured in Modo.




Finally, hairs were made in Maya with Shave and a Haircut. This plug-in is really powerful and allows you to create hairs from a face or curves. In this case I used the curves, and then brushed with the different brushes available:



Lighting & Rendering :



Lighting and rendering was done in Modo, with its powerful renderer and pass system.

There were two lights in the scene: one in front and the other behind, with global illumination activated:






I also used an HDRI map, an environmental material, and a process texture that allows you to retouch colours and to tweak the final render.



Finally, as I already said, I used the pass system renderer of Modo. It’s fairly simple and uses the system layer. Thus, we have to create a layer pass rendering and choose the type of pass that you wish:



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This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link