'Project Overview'

 
The Making of Corak the Hunter
by Philip Herman



Introduction:

Hi all, my name is Philip Herman, I was born in Jakarta, Indonesia but currently living in Singapore. I currently work for KOEI Entertainment, a Japanese video game company, as 3D Character Artist. I like to share with you guys how I created my image, Corak the Hunter.

Concept:

I made this image for a freelance job that I got from Red Eye Studio, which I was asked to create a 3D Art asset for their game title "Dark Sovereign" which is currently in development. The concept and the designs of the character were made by them. They wanted the image to be like a Movie Poster, and I’m using references from Pirates of the Caribbean 3, Hellboy, Harry Porter etc....

So here is the concept behind my character:




Modelling:

Since I’m planning to use ZBrush for my modeling, I just made a low poly model in 3D Max, un-wrapping the entire model first before taking it into ZBrush.


Once it has been un-wrapped, I take the model as mentioned above into ZBrush to add all the detail to the character.





After modelling all the parts in ZBrush, I then take each part, one by one into Maya, choosing to pose it manually, as I just want to produce a still image…


Texturing:

Here is a sample of the texture that I made for this character…


I’ve mixed the textures in order to create the ideal looking one for my character. I have used, as a resource for my texture, textures from 3DTotal’s Total Textures and www.3d.sk.



I use a skin material from Maya’s mental ray for this character; I download the skin shader from http://www.highend3d.com/


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This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link



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