Hi Everybody, my name is Stepan “(o)ne” Grakov, and I’m 25 years old. My hobby is of course computer graphics...
I am going to show you how to create the making of “The Captain” - my lastest work - from modelling and rendering, to composing and post effects. This is not a “step-by-step” tutorial, here you will find explanations of my techniques. To create this image I used ZBrush 2.0 for modelling and rendering, and Fireworks MX for composing and post effects (but you can use your favourite 2D software, of course).
Lets brake the final image into several pieces so you can see my modelling process (image 01).
Creation of the Captain:
Head: (from z-spheres to hi poly model). First of all, I create the main, plus several additional, Z-spheres to match head details (eyes, mouth, nose, ears) and convert. Z-spheres’ adaptive skin to a Polymesh. Then I work on main forms in Draw and Move modes, edge loop some places to get more polygons. I don’t pay much attention to correct topology because it won’t be seen in the final image. (image 02, 03, 04 and 05)