Here I noticed the wing didn’t look right at the previous step, something didn’t look natural with the anatomy or the wing’s placed, so I changed the rendering of that. I also started cleaning up some of the unneeded colours on the highlight of the dragon. I tend to think of planes and blocks when I colour, breaking shapes down to distinct side and planes, not sure if it’s the best way, but it works for me so far. This helps create distinct light and shadow separations. I find shadows often brings out a shape of an object better, and can makes a boring composition more interesting.
5. Tweaking - Dragon - Part 2:
I was comfortable for now with the amount and intensity of the shadows of the dragon, so I start building up the highlights, you’ll see I’ve added more details of brighter highlights to pop out the shape even more. I often brighten up the light area that are right next to shadows with small highlights, etc. Also added details to the head, in this piece for example, I added some red in the under light, just to make it a bit interesting, and I have no clue where the light comes from, oh well :) but under lighting helps me shape the shadow area of an object.
6. Tweaking - Dragon - Part 3:
Continued to add highlights and details to the dragon, and slowly building on.
7. Tweaking – Hobo:
Now this guy gave me a lot of trouble, maybe because I was working with blue for too long, I didn’t know what to do with him, but I got rid of the bright red in his flesh, mainly because I didn’t think it worked well in this situation. Usually I like to mix red and blue in flesh tone, but I felt the sun in this case was a bit intense to really let those funky colour show. Also tweaked up the colour and tree a little bit in this step and used the Dodge tool with a big soft edge brush for the water to give it a shinier touch, I feel in this step I got most of the colours set up correctly, at least best I could for now.