'Project Overview'

.
'Making of Audi R8 in Desert'
by Jacobo Rojo

Web: www.arte-3d.com

Email:info@arte-3d.com



Overall Modeling Process:



For the modeling process of this scene I used 3ds Max, I used polygonal modeling and some nurbs curves for basic curvy objects for interior mainly which were converted later into polygons. The more details you can add to your model the best it will look in the final image.

The process begins with a basic references planes setup.



After the whole body is completed I start adding details this means, grills, headlights, rearlights and all the elements of the car.



For the lights I prefer modeling the whole thing because it will look better and you have more control over it than if they were just textured.



Wheels are very important too, so the more details you add they will look more realistic.





3DTotal Advertisement - We need your support!

As well as you tutorial hungry people eating through a terabit of bandwidth each month we also have many additional staff and running costs involved in creating these free pages. We want to continue bringing you many free tutorials and resources everyday, so PLEASE check out our products and amazon affiliate schemes via the above banners. Many thanks!



For the interior I usually do medium detailed stuff as it’s not often required, but if it’s required for closer shots it done with all the details.



The correct scale of the elements is a key for a photorealistic result.


Page 1


To keep up with the latest Tutorials and Interviews on 3DTotal, sign-up to the free
Bi-monthly Newsletter Here!