Introduction
My name is Uros Hohkravt and I am working temporary as a freelance product designer and a 3D artist.
This picture or scene was made as a part of animation, which I was invited to by animation Bugbrain studio.
Research / inspiration
The story is set in the middle of 20th century. Therefore (for the scene that I have made) an extensive analysis about the architecture, objects, package design and product prices had to be made. Likewise there was a need to learn something about the way of life at the time.
After looking over the pictures (most of it I got on the internet and some of them I got when I visited a museum in the open air in Rogatec) I got the general idea about the life at the time and at the same time I got to know what the final image should look like. Than I proceeded with sketching (concept design) single parts, details and the entire scene.
Concept
The scene is a part of an animation, which is done in a style of a cartoon. Therefore most of my effort was put in the style and the character of a scene. My desire was to avoid an exaggerated photorealism and a computer impression (I think I made it). During the drawing a scene and some details, there were already some thoughts in my mind about how to do the modelling (amount of details, what and how it will be seen in a scene...etc.). Thus considering all that, proper adjustments were made.