The modelling work began here. It was time to get lots of references of cups, jars, breakfast stuff, tea stuff, and other kitchen objects. To create the objects I just used polygon modelling on primitives, like box and cylinder, modified with bevel, extrude, cut, chamfer, lathe, etc. I consider this modelling work to be basic, but the union of many objects will give the work a complex look. For some objects I used photo references which I took from the Internet, such as tea boxes, coffee and honey bottles. All of the others I created myself. One very important thing that 3D modellers, mostly beginners, have to keep in mind when working with many objects in a scene, to avoid the slowing down of computer memory, is to smooth the objects just in the render iterations, then they will have a low poly count to work on and the processes will be fast. Some objects I prefer to model outside the scene and then merge them, or use an XREF, to link it. Fig01 shows the wireframe of the scene overview. The tea tin can be seen in Fig02, shelf support in Fig03, coffee cups in Fig04, tea cup in Fig05, sugar pack in Fig06, coffee jar in Fig07, and the flag can be seen in Fig08. |