'3D Studio MAX'

.
'Head modeling with 3dsmax'
by Hatice Bayramoglu



Select two vertices, then choose connect



Correct the vertices as you see below.



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Try to make the upper lip edges curved.



Your mouth model should look like this.


8. Chose border and move the edge along y direction. And move vertices until you’ve got a rough shape for the eye area.


Start tweaking until it looks like what you want. Ty to give it’s real form.



Finally our character is finished.



That's it! Hope you found it helpful.


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