'3D Studio MAX'

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'Head modeling with 3dsmax'
by Hatice Bayramoglu



This tutorial will describe how I modeled my character from a sketch. I will not go into great detail, as I'm assuming that the reader has some basic knowledge of modeling in any 3d software. The method I used here is called edge loop modelling.

 Let's begin the modeling process.



1. Start with a plane. Select one of the edge. With the edge selected hold down the SHIFT button on your keyboard and move the edge to the right.




We are not modeling from just one viewport, so don’t forget to check the model from all viewports.



Select the edge according to the picture, then extrude



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2 . Extrude the edges in front viewport, move and scale edges so they match the image




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