After those are all loaded up you should see your mesh and textures all in the window. Now it's time to create our material for our model.
Right click on a blank area inside the same window where your mesh and textures are and select New Material.
The package window will pop back up now. Make sure you are creating your material in the same package as where your models and textures are at.
Once this is done the Material Editor will open up and will show a blank gray ball and all the different commands to the right.
Keep this window open but go back to our package and select your diffuse map. (Left click it once)
Now back in the Material Editor click and drag Texture Sample from the list of commands on the right into the node area.
Do this for your normal, diffuse, specular, etc...
Now we need to connect them to the correct nodes. We do this by dragging from the black square to the matching node on the list. (ex. diffuse, specular, normal)
Once all these are done you should have something that looks similar to this.
I will explain what the Constant and Multiply functions do in a later tutorial covering more of the advanced parts of the material editor.
Now lets save the material you created by clicking on the green check mark in the menus above (if you are using roboblitz or a newer version of UE3)
Close out the material editor after that’s done and open up your mesh now into the Static Mesh Editor / Viewer window.
Still no materials on it and it’s still ugly as sin. So click on the LODInfo tab to the right and it should expand into another drop down menu. Keep expanding those until you come to [0] with a Material tab.
Select your material from the package (GENERIC) window and back in the Static Mesh Editor click on the apply selected material to mesh button. (Highlighted in image below).
Now your mesh should show up in the viewer with the materials applied to it.
Now just save your package now before you shut down the editor by going to File > Save and then save the package as a *.upk file.
We are done for now. I hope that helps you guys and gals get a grip on the basics of the Unreal 3 engine for now.