'General'

 
'Character Modelling for games in Mudbox: Part 1'
by
Michael Jensen




Welcome to the first of this five part Mudbox video tutorial series, which will cover the modelling of a character for games. The series is broken into five parts as shown below:

Part 1 - "Applying Colour to the Concept Art"
Part 2 - "Basic 3dsmax Techniques"
Part 3 - "Creating a Base Model"
Part 4 - "Sculpting the General Anatomy"
Part 5 - "Retopologising the Model"

This is the first video in my series of video lessons teaching people how to create a video game character. This video deals with the basics of coloring your concept art. This video is a bit over 10 minutes long, and will probably be the shortest video. The workflow includes 3ds Max, PolyBoost, MudBox and Photoshop.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video, which you can get from this link.

Here are some stills from the video:











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Click on the image below to download the first movie in this five part Character Modelling Series -
Running Time: 10mins
Size 56.8mb


Next Week
Part 2: "Basic 3dsmax Techniques". Covers the basic tools that you will need so that you can progress on to creating your base model


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Part 1


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