'3D Studio MAX'

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'Lighting with Mental Ray'
by Mario Malagrino


Both of these two objects are really useful. It is your choice which one to use for your renderings. Create a teapot on the environment-object (in the room) and create a simple skylight. Remember that the illumination direction of the skylight can't be changed, i will ALWAYS come from the top (image 5).

image 5

For now you can leave the standard multiplier value=1. To be able to render correctly with a skylight you must enable final gather in Mental Ray (without final gather the skylight will not work).


image 6




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For the first test rendering put a low number like 40 in the Final Gather Samples slot (in Max 9 you must use the Rays per FG point slot). Make now a test rendering. You should have the same result like in the image below.

Tip for test render: a smaller render size will allow you to have a shorter render time.

image 7

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