'3D Studio Max'

 
'3D Studio Max Face Replacement Tutorial Series - Part 7 - Making the Material for the Head (2)'
by
James Kearsley




3D Digital Face Replacement & Camera Tracking 
Grafting a Human’s Face onto a Lizard or Another Creature.


Part 1 - Introduction
Part 2 - Tracking the Camera Motion
Part 3 - Tracking the Head Motion & Camera Solving
Part 4 - Importing the Tracking Data into 3ds Max
Part 5 - Attaching a Model to the Tracking Data
Part 6 - Making the Material for the Head (1)
Part 7 - Making the Material for the Head (2)
Part 8 - Making the Material for the Head (3)
Part 9 - Compositing in After Effects
Part 10 - Liquify in After Effects

Download movie here

Part 7 - Making the Material for the Head (2)

Developing the head material further we start to merge the material into the background plate by using a gradient ramp.

 






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Video Tutorial


Click on the image below to download the seventh movie in this ten part 3D Digital Face Replacement Tutorial Series
Running Time: 8.24 mins
Size 46.0mb





Part 7 - Making the Material for the Head (2)


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