'3D Studio Max'

 
'3D Studio Max Face Replacement Tutorial Series Part 6 - Making the Material for the Head (1)'
by
James Kearsley




3D Digital Face Replacement & Camera Tracking 
Grafting a Human’s Face onto a Lizard or Another Creature.

Part 1 - Introduction
Part 2 - Tracking the Camera Motion
Part 3 - Tracking the Head Motion & Camera Solving
Part 4 - Importing the Tracking Data into 3ds Max
Part 5 - Attaching a Model to the Tracking Data
Part 6 - Making the Material for the Head (1)
Part 7 - Making the Material for the Head (2)
Part 8 - Making the Material for the Head (3)
Part 9 - Compositing in After Effects
Part 10 - Liquify in After Effects

Download movie here

Part 6 - Making the Material for the Head (1)

How to set up the head material using another live plate, this time of the human’s face which we are going to be using to replace the face of the lizard.






Click to enlarge image

 

Click to enlarge image

Click to enlarge images

Click to enlarge images



3DTotal Advertisement - We need your support!

As well as you tutorial hungry people eating through a terabit of bandwidth each month we also have many additional staff and running costs involved in creating these free pages. We want to continue bringing you many free tutorials and resources everyday, so PLEASE check out our products and amazon affiliate schemes via the above banners. Many thanks!



Video Tutorial


Click on the image below to download the sixth movie in this ten part 3D Digital Face Replacement Tutorial Series
Running Time: 6.57 mins
Size 32.9mb




Part 6 - Making the Material for the Head (1)



Discuss this Tutorial here!



3D Total Homepage