'3D Studio Max'

 
'3D Studio Max Face Replacement Tutorial Series Part 2 - Tracking the Camera Motion'
by
James Kearsley




3D Digital Face Replacement & Camera Tracking 
Grafting a Human’s Face onto a Lizard or Another Creature.

Part 1 - Introduction
Part 2 - Tracking the Camera Motion
Part 3 - Tracking the Head Motion & Camera Solving
Part 4 - Importing the Tracking Data into 3ds Max
Part 5 - Attaching a Model to the Tracking Data
Part 6 - Making the Material for the Head (1)
Part 7 - Making the Material for the Head (2)
Part 8 - Making the Material for the Head (3)
Part 9 - Compositing in After Effects
Part 10 - Liquify in After Effects

Download movie here


Part 2 - Tracking the Camera Motion

This tutorial introduces how to successfully track our piece of footage in order to get the camera movement data, using the software program PFTrack. Due to having two groups of motion that we need to track (one being the camera, the second being the lizard’s head), we need to track each part separately, and for that reason we will go about it by using a mask to block the movement of the lizard’s head.





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Video Tutorial


Click on the image below to download the second movie in this ten part 3D Digital Face Replacement Tutorial Series
Running Time: 6.41 mins
Size 65.5mb


Part 2 - "Tracking the Camera Motion"





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