Do the same for the other sections such as Front which for me = 3.
Click image for larger version
3dsmax 19 :
Do the same for the other sections such as Rear which for me = 4. Now the box is mapped with all the materials in the Material Editor.
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3dsmax 20 :
Drag and drop the Blueprints material onto the Box and you can see it is instantly mapped as shown above but appears to be reversed.
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3dsmax 21 :
To reverse the images back to the correct perspective open the Material Editor and adjust the Bitmap Angle to 180 for the V axis. Do this for all 4 maps which will correct the view in the viewport.
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3dsmax 22 :
Here is the blueprint completely setup which is also transparent so all you are seeing is the wireframe on one side.
Click image for larger version
3dsmax 23 :
If you would like your blueprint to be visible on both sides you can click the Display tab and unclick Backface Cull. By doing this you can see alot better that the blueprint is transparent. As mentioned in step 010 you can adjust the wireframe lines to whatever color you like by adjusting the Diffuse Colour.