Navigate to the folder where you saved your blueprint files and select the map for the slot you have chosen and click OPEN. For myself this was Side.
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3dsmax 09 :
This will automatically load the bitmap preferences into the Material Editor. Scroll down to Bitmap Parameters and click the View Image button to display the image. Right click anywhere on the image file to locate the Image properties. You can see the Width and Height of the image which we will use for the Box Parameters. For this section I only used the Height (189) so I adjusted the Box Height to 189.
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3dsmax 10 :
Click Go To Parent and change the Diffuse color to Black (R.G.B = 0.0.0) also click Show Map in Viewport. Depending on personal preference you can set this color to whatever you like, you can adjust this option at anytime.
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3dsmax 11 :
I do the same thing with the Top map as I want to use the Width and Height sizes for the Box Parameters. (208, 457). Now the Box has the correct sizes I need to map the rest of the images.
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3dsmax 12 :
Do the same to the remaining view Front, Rear. Obviously you will not need to view the image size and change the Box Parameters with the remaining images. This is what you should have so far.