4. The last and perhaps the most prominent part of the scene are the two rows of pillars along the two walls. For these I incorporated a number of textures from the Total Textures collection utilising images from V9, V12, V13 and V5. I did not worry too much about historical accuracy when it came to this scene and concentrated more on producing a detailed pillar that used a number of textures. In the image below, you can see the final template on the right and the numerous textures that were used on the left. The areas highlighted in red indicate sections that were cropped and used and once all the elements were scaled and in place I simply made some colour changes to match them more to the stone and mainly kept the blending mode to normal. I added some of the dirt maps from V5 along the top and bottom edges and also included a highlight along the edge of the pilar.
In the image below, I made a second variation that used a few different textures which again can be seen on the left. The two tile layers at the top and bottom were set to Darken blending mode to look a bit worn whilst the others were set to normal.
5. This about completes the stone version which is prhaps the simplest of the three and when all are applied to our geometry we end up with a scene that looks like in the image below.
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link