4. When it comes to the futuristic version we can use the same scene as a starting point and simply delete the pillars and raised platforms. I decided to raise part of the floor near the edges to create a slightly different feel to this scene but the lower level still corresponds with the floor in the previous scene. The next step was to create some basic cylinders that will represent the pipes that run along the walls (see image below).
Apart from the two ceiling mounted ones these are placed just off the walls so we can build some wall supports that hold them in place. To do this we first position the pipes and then using a line tool we simply trace around them to create the brackets as seen in the image below.
I set the initial and drag type for the spline to Corner and then after converting it into an Editable spline just used the Refine tool to add extra verts around the cylinders so as to keep faithful with their shape. When happy with this I Extruded the spline into the object seen in the illustration and after converting it into an editable mesh selected the outer edge and applied a Chamfer as seen in the image below. The same principal can aslo be seen along the edges of the raised platforms in the stone corridor and equally applied to the edges of the pillars. It is a good idea to round off edges on objects in this fashion to help them catch the light and create a more convincing look.
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
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