'Maya'

 
'Smoothing Groups in Maya'
by
Derek Smart


Scale those new faces uniformly in, making a slight decrease in size.



For the end of the ear antennae we are going to extrude, move and scale several times to create a knob at the end. Make sure you have both side selected but work locally on one side. Select the faces, extrude out, and then scale out uniformly. Repeat this step several times until you create the desired outcome.





After modeling the space helmet, switch to the perspective view. Notice how you can clearly see the edges that make up the polygon shape. We’ll fix that. This is where we start to form our groups and smooth the normals to create a well defined shape without having to add geometry.



Page 1

Page 3


3D Total Homepage