Download the scene here
Note: The scene will only work with Max 9.
Isometric View Of Entire Scene :
As you can see, in this particular scene, I pay little attention to objects that are not in view of the camera.
Note : The object acting as the floor is just a copy of the back wall. Also I placed a plane above the floor acting as the face of a billiards table. The plane is not in view of the camera but it is necessary for light bounces and color bleeding.
V-Ray Global Switches :
- Displacement is enabled
- Default lights are disabled
V-Ray Global Illumination Settings :
Pretty basic settings here.
- GI is on
- Primary GI engine is set to Irradiance map
- Secondary GI engine is set to Quasi-Monte Carlo
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V-Ray Irradiance Map Settings :
Pretty basic settings here as well.
- Irradiance Map preset is set to medium
- Under options I enabled show calc phase
- Mode is set to Single Frame