'General'

 
'Modo - ZBrush displacement workflow with Displacement Exporter'
by
Zoltan Korcsok


Sculpting in ZBrush with Multiple Resoluton :



1 : Import model inyo ZBrush (Tool/Import button) and save the current geometry (Tool/ Morph Target/ StoreMT button).



2 : Divide the model to a higher mesh resolution (Tool/Geometry/Divide) and do the sculpting with Zbrush brushes





2 : At the end of the sculpting adjust the subdivision level of the model to the lowest value (Tools/Geometry/Lower Res button or Subdivision level slider);
-export it and use this base model and the DispMaps in modo, or

-generate the DispMap for the original modo model. In this case you have to set the imported base mesh of the model back (Tool/ Morph Target/ Switch button).



Page 2


3D Total Homepage