'General'

 
'Modo - ZBrush displacement workflow with Displacement Exporter'
by
Zoltan Korcsok



Hello, I'm going to show you, how to create and apply a displacement map with the help of a WIP model.


UV-ing the model in MODO :

1 : UV-ing : Select the edges in edge mode, which we will use to lay the UV map along.





2 : Switch Layout in UV Layout (Menu Bar/Layout/Layouts/UV Edit), create and lay the UV map using the Unwrap tool (UV & Vertex Mapping Tab / Create / Unwrap Tool): Click and Drag in the UV Texture View window. Use UV Relax tool (UV & Vertex Mapping Tab / Create / UV Relax) for aligning the UV shells (Click and Drag also).



3 : Export to OBJ format (Menu Bar/File/Save As).


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