'Project Overview'

 
'Soldier'
by Wesclei Barbosa



Working in the same way as before on the skull, but this time, I've done a unwrap UVW in 3dsmax. So here you can see the mesh and the displace map with some adjustments in Photoshop




Texturing :

So with having the model done, I can start on the texture process for this guy. Using real photos, I projected some planes, mapped with these photos as the textures onto the model.





And here is the final textured head.



Page 3


3D Total Homepage