For the eye reflection, I've used a fresnel type fallof map in reflection slot. The black colour was changed to a very dark grey. In the environment slot I put the HDRI image. Now, I know that the eyes look to reflective, but that was done intentionally so she would look like shes almost crying, naturally the reflections should be lowered.
Here are the materials settings, though note that they are going to differ depending on the scene size or other reasons.
You can now do the rest of textures. I've used the same texture just made it black and white and tweaked individually. For a bump I painted the lip wrinkles and added some noise around the eyes (improvising, you know…). For specular and reflection maps, I’ve changed the values to make it look more shiny around the eyes, ears, lips, nose and forehead.
Here is the finished model wire and the render
The hair was rendered separately with standard scanline and composed with the original render.