'Project Overview'

 
'Making of Sangyeng'
by Rebecca Puebla



This is a brief "making of" about my last work "Sanyeng".I will show some samples of modeled, as well as the parameters of render,lights and shaders.


Modelling process :

To begin with, I wanted to create a really sexy girl, with a oriental touch, which has been inspired by the "Final Fantasy" game. I really love this game and all the Asian culture.

Firstly, before nothing else, I begin by roughly sketching out the model. Is not essential that they are very detailed but they are just for guides. As well as this, I have also gathered some references of oriental actress's and models from books, magazines etc. I needed to have a some good anatomy references and also other things like Japanese clothing. So with this to hand I begin to work the model in repose.

I use the technique of extruding the edges, this, I feel is the best method to obtain a precise and detailed anatomy, because it allows us to go from the detail to the whole.






Now, more or less I have my model, so now I start on doing the setup. I create different poses until finding i find the one that I feel best suits. With my image being static I don´t elaborated on the making of the setup, to be able to correct the parts which are badly deformed.

Here are some renders of the different poses:



I choose this pose over the other and began work around it. I make the clothes, I prove the type of hair, I think about the weapon. Though I chose this pose, I feel that it's very unnatural, but I need the girl to seem more relaxed, elegant and solemn.




3D Total Homepage