'Project Overview'

 
'Male Green Frog'
by Massimo Righi


Before working on lighting I've made the shader networks, one for the main frog and one for the eyeballs. After some render test I've decided to use for both cases a blinn shader with a Translucence value=1.





For the lighting setup I've used an HDRI probe and 3 lights: 1 point-light (raytrace shadow) and 2 spotlights.



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