'Project Overview'

 
'Chipi'
by Miguel Ângelo



Introduction :

My name is Miguel Ângelo (a.k.a Malanjo), I'm a CG artist at Ingreme (www.ingreme.com), in Portugal, and I will do a simple tutorial (suggested by Chris ... thanks Chris and all 3D total team for the chance), for the construction of "Chipi", a cartoon character for a TV Spot (Chipicao 2006), made by Ingreme team and directed by Tungsten.


Concept :

Before starting to model my character a good tip, that I always find useful is to always start with a concept sketch, this way you can plan out how you will go about modelling and setting up poses etc. Below you can see the concept sketch for this character.


Modelling :

After I have observed and analyzed the concept, I began to model. I start off, at the most important part of the a cartoon or any other sort of character, and that is the head. To create Chipi's head, I'm using the technique of poly modelling with some primitives and modifiers.







This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link



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