Some last light-adjustment and the scene was ready for rendering. I made two renderings one with just the wallpaper and one with just the bricks. Also an Alpha and Z Channel.
Part 11 :
After applying the Alpha Channel to the basic Layer, I started with the basic detail correction. I then added the bloomy feathers, highlights and some deeper shadows to the bird. I amplified the wallpaper bump, which suffered by the 'Light tracer' Calculations, as you see on the picture. Again, the 'Emboss' filter did his job well.
Part 13 :
The next thing that was painting was the glass in the window. I started with some freehand strokes on a new layer to define the major cracks and completely broken out areas. Refining and 'Minimize' Filter gave the right crack look. Next layer was about darkening the glass areas, then a cloudy sky background. Many others followed. Indeed, I ended up with 15 Layers for the window, including some shadow modification to receive a caustic effect on the wood. Fortunately the scene interior was much darker than the outside, so I hadn't care a lot about the reflections.