'Maya'

 
'Hand Modeling '
by Sean Hewitt


You’ll notice that as soon as you start back up the sculpt tool you’re wire frame is back.
You’ll want to turn it off in your sculpt tool settings down at the bottom. This is often what I have my sculpt tool set to.


Here I’ve sculpted the palm back in some. Yes it’s lumpy and not perfect, but it gets the over all volume pretty close. At this point I’m going to unsmooth the model and go back to modeling low poly.


In the channel box I’m going to look for the smooth node ad select it. In there I’ll turn the divisions back down to zero. I can delete history now again after this point if I want.





And here’s what you’re left with. You can see the lumpiness we had before doesn’t really show any more.




Page 12

3D Total Homepage