So next I’m going to make some bigger motions in sculpting by using the paint sculpt tool. I’m going to show you where the menus are for these tools but as I keep saying I have hot keys set up for all of these, so I never have to dig through these menus.
I started of by smoothing the model. Low poly models tend to be a little harder to control than a high poly model. So the plan is to smooth the model (so don’t delete the history after this step for now) sculpt it, then unsmooth it. Smoothing is also gives us a better idea of the final product as well.
I’m going to use the paint sculpt tool now to smooth the geometry out a bit more and resculpt the model some.
So some notes on the sculpt tool. Holing down u allows you to left click and bring up a marking menu to choose whether you want to pull push or smooth out your model. Right now we’re going to smooth it out. Holding down b and left click dragging lets you change the brush size. Holding down m and left click dragging lets you change the magnitude of the displacement. Now when it comes to smoothing you want to be reserved. Smoothing averages out the verts of the whole model. What happens when you completely average all the verts of a model? They implode. So we want just enough to take some of the work out of the spacing for us Often after smoothing you have to resculpt a bit to get some of the volume back.
So after we’ve smoothed things out a little, we’ll put some of the volume back. To do this we’re going to hide the wire frame so we can see what we’re doing.