9. Apply Cylindrical UVW Mapping and after convert to Editable Mesh again work the other sleeve.
10. Continue the mappingt.
11. Work the body of the clothe.
12. Convert to Editable Mesh.
13. Go to the hand. As the claws are going to be chromes and not mapped.
14. If the other hand isn't an instance it's a good moment to do it. Convert the model hand in Editable Mesh using the modifier "Turn to Mesh", click the right button mouse on the modifier stack and choose "Collapse All".
15.You can go to UVW Unwrap now. Select the skull again and hide the other parts. Apply the modifier UVW Unwrap on.
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16. Click the button Edit to show the panel UVW Unwrap. Go to the indicate panel to configure the new work area.