'3D Studio MAX'
13. So, here it’s a sequence of cuts and fittings on the edges and vertexes. Position some vertexes upwards and the others downwards the mesh.
14. Add details as necessary, but don't forget: more details you have heavier the file becomes.
15. You can work the other part....
16. Weld de two parts, and apply the modifier Meshsmooth with iterations 1..
19. This is not necessary but you can create a totem to the character.
20. Save the work.