13. So, here it’s a sequence of cuts and fittings on the edges and vertexes. Position some vertexes upwards and the others downwards the mesh.
14. Add details as necessary, but don't forget: more details you have heavier the file becomes.
15. You can work the other part....
16. Weld de two parts, and apply the modifier Meshsmooth with iterations 1..
.17. Remove the modifier Meshsmooth of the hood and add it to the clothe, you may
have to add some more fittings on the mesh.
18. The green object is a part of the clothe that was edited separately and after adjusted
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19. This is not necessary but you can create a totem to the character.