'3D Studio MAX'

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"Making of Dead Twice" by Alessandro Lima


Detail on the Hands:



22. Work the model and try to obtain this result.



23. Make the same for the other points of the glove. Attach these 3 points.



24. Create on this side a plane object with 4 faces, convert to Editable Poly and edit the vertexes.



25. Adjust the model until here.



26. Attach this detail.





3DTotal_intro_to_Rigging

27 .Delete the faces in prominence in the yellow object. Position as indicates the arrow and after clone it in other places.



28.Select the indicate faces, clone and detach them and Use modifier Push. Select the mode sub-object Border and extrude it into the object downwards.



29.Attach all the green objects.



28.Group the objects, name them "Hand" and save the work.



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