'3D Studio MAX'

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"Making of Dead Twice" by Alessandro Lima


8. Adjust it as next image. Repeat this process to other fingers.



9. Done that you can make the adjustments in the model until this result.



10. Organize the vertexes in the prominence region .


11. Select these faces and delete them. So then attach the fingers to the hand and after weld the correct vertexes.



12. Do you remember? The character uses gloves that’s why it is not necessary to model all the details, because some parts will be beneath the cloth.





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13. Add more details.


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