'3D Studio MAX'

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"Making of Dead Twice" by Alessandro Lima


54. Create some cuts



55. Select the faces, extrude and scale them. Organize a little into the Skull.



56. Some details weren't’t created, because we won’t build what we don’t see.

57. Now attach the two objects of the Skull (select one of it and click the right button on the modifier stack - Make Unique (this option removes the Instance of the objects). You may remove the modifier Meshsmooth before.



58. Do the same with the maxillary.


59. Here is the final model.





Photoshop_for_3d

60. We can create eyes. Create a sphere and edit as image 149. Delete the faces that are not shown.

61. Adjust it as next image



62. Copy to the side and attach the Skull to it. Group it and named it "Skull" apply Meshsmooth in each object and save the work.



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