You can see after mirroring the new side has it’s LRA’s reversed and the X axis is aimed away from its child. We’ll have to reverse them back by hand (We could use Orient Joint again, but then we’d still have to rotate the LRAs by hand again to get Y and Z pointed the right direction.) So we’ll use the MEL script for rotation to get a precise rotation back into place.
Select each of the LRAs you want to rotate and use the script rotate-r –os 0 -180 0;
Think of the numbers as rotate –r –os xAxis yAxis zAxis;
In all honesty I’m never too keen on which direction to rotate them back. It may be Z it has to be rotated back. You may need to rotate Y 180 then Z another 90 after that. What ever it takes to get it looking like the other side again.
When you’re done you should have a rig that looks something like this. Notice how all the Y and Z face the same way. Yes the body does seem oriented differently than the arms. But think of how it’ll look with the arms down to the side.
Next in the side view, we’re going to build the last of the joints for the nose and the tail.
Again, the LRAs in the tail and Nose need to be adjusted.