'Project Overview'

 
'Young Rodeo'
by Rishikesh Nandlaskar


Then I started unwrapping and texturing the cowboy.


I used brazil for rendering the mesh, HDRI map was used for the reflection in the eyes.


An illustrative explanation on the modeling, texturing and lighting of the eye.


Fully modelled and textured young cowboy ready for rigging.





I used the same polygon-modeling technique to complete the wild bull model with textures.



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