Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering.
Modelling:
1 - Let us start by drawing a ´plane´ with the same measurements of the house and then let us convert it to an ´editable polys´. If the house is not going to have a square shape, then let us define the ´faces´ that will signify the walls.
2 - After having deleted all the unnecessary ´faces´, let us click the surface and use ´inset´ to specify the thickness of the walls.
3 - Now let us click the surfaces we created with ´inset´ and ´extrude´ until we reach the height we desire for the ceiling.
4 - For the windows and doors, let us draw boxes. After having placed them, let us ´attach´ them to each other.
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Let us click the wall and use ´boolean´ to create the window and door holes. Let us then switch it to poly and after having used ´boolean´, let us delete the unnecessary ´edges´.
Where the windows are concerned, let us cover the gap between the outer and inner wall using ´bridge´.
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
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