Now
we can start to talk about the render
process, as you will see in the scene
file, there is only one light (area).
But before I want to hold your attention
on the old dirty plate object.
Select
the plate, hit the P key to open the
object property panel.
In
the geometry tab set the display subpatch
level to 0, especially if you haven't
got a professional graphic card, then
set the render subpatch level to 2,
usually I use 6 but this time I had
already subdivided my object in modeler.
Don't forget to set the subdivision
order to "after displacement" for
smooth render. Now hit the Displacement
map button and put the same layer
as the bump with .04 in texture amplitude.
As you can see, I try to capture the
different way to access the different
object properties, but the shortcuts
are very important to accelerate the
workflow.
And
this is the result : before and after
the displacement, great way to had
detail no?
Now,
go to scene tab/compositing and choose
a great sky image in the CD, this one
could be great, what do you think? I
profit from this stage, before forgetting
the name of the image, to put it in
the reflection image panel for the windows
object.
In
the backdrop tab, choose add environment
---> textured environment. Hit the
texture button and put a gradient
under layer type. Choose pitch in
input parameter then try to add daylight
color in gradient key. Not so difficult.
The
last step, in global illumination
panel, it the shading noise reduction
for better area light shadow render.
Enable the radiosity render in backdrop
only mode, and about the rays per
evaluation??...... I think it depend
of your computer ;) I crop the caustic
part cause we don't need to enable
caustics in this scene.
During the creation of this image
a friend said "Wow! remind me Spiderman"....Ho!
thanks, but I really prefer Batman
so I worked a bit more and.....this
is a more Batmanish render of the
same scene, with same textures,
just replacing the gradient color
in texture environement panel and
adding a volumetric spotlight, the
sky is made with Skytracer2.
I
hope this small tutorial will be
helpfull, if you have seen any mistakes
or have a question, don't hesitate
to send me a mail, I will answer
with pleasure. And now you can dowload
the full scene here and use freely
......so enjoy. But wait, now we
will speak about another way to
use the images from the TotalTextures
CD, so...