Okay
this is a really simplistic makign
of, it's really more of a texturing
tutorial cause I get quite a few
questions on texturing so, I've
just take a simple Coke Can and
decided to show you how I textured
it since most of my texturing follows
these principles.
Okay
so I get my hands on some Coca-Cola
label graphics.
I
get into photoshop and stick this
on one of my layers.
I then duplicate this layer,
and keep the original untouched
if I need it for some reason. I
then make my base metal texture,
the texture that will be underneath
the label/printing if it's worn
away.For this you can use a photograph
or textures from you texture library
if you will.
I place this Base Metal texture
underneath i.e. on the layer below
the Coke Label layer in photoshop.
I then begin to erase at 100% the
coke layer, revealing the Base Metal
below, just like what would happen
if you scratched away at the actual
can.
So now you have something that looks
like the Map "A" below.
I added a slight dropshadow to the
coke label to slightly seperate
the two layers. The Bump map will
add to this later.I then add dirt
and sunspots using simple airbrushing
in photoshop. This is to make the
can look nice and worn
and weathered, other than
the scratches, a perfect label with
heavy scratches top and bottom will
look weird.After I have created
the Colour Texture Map, I duplicate
desaturate and tweak for Bump and
Specular Maps.
More
info on that is found alongside
the images below. Left is
a photoshop look at the layers involved.
So
now I have all my textures. I apply
them to my surfaces in Lightwave.
I won't go into specifics here as
it will become more Lightwave specific.
If you have any questions further
than this please mail me. Otherwise,
here's a look at the finished can.
Anyway, that's all for now. Please if you have
any further questions or requests
mail me at dave@wickedpixels.com