'3D Studio MAX'

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'Vray render - using IRR and Quasi Monte Carlo'
by Hao Ke La


The room needs more lightning and shadows

Let's begin using Global Illumination. Turn ON the Indirect Illumination (GI) , choose Irradiance map as primary bounces , and Quasi-Monte Carlo as second bounces. See the images below.



Sine this is just a test for lightning , go to Irradiance map, choose Low for current preset and change the sample lookup to Overlapping.

For the Quasi-Monte Carlo , leave the defaut settings.




Click Render . . . .




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The room looks really bright, but do not worry, we will fix it in next step.

FIRST : decreasing the multiplier of Vray lights down to 10.

SECOND : go to GBuffer/Color mapping tab, choose Exponential type.


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