Let's
begin using Global Illumination.
Turn ON the Indirect Illumination
(GI)
, choose Irradiance map as primary
bounces , and Quasi-Monte Carlo as
second bounces. See the images below.
Sine this is just a test for lightning
, go to Irradiance map, choose Low
for current preset and change the sample
lookup to Overlapping.
For the Quasi-Monte Carlo , leave
the defaut settings.
Click Render . . . .
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The
room looks really bright, but do not worry, we will fix it in next step.
FIRST : decreasing the multiplier of Vray lights down to 10.
SECOND : go to GBuffer/Color
mapping tab, choose Exponential type.