This
whole thing is evolving essentially
as I build it. Being a novice
myself, many of you may already
have knowledge that will let
you execute much of what I
do in simpler or maybe better
ways. However, for those at
my own or lesser skill level,
this is a fair way to put
this thing together. As you
can tell from the photos,
we are staying very close
to a historically accurate
model.
1.
First the yard. Big deal.
It's a stick. Create a disk
(rod) as shown, and bevel
one end. Then mirror it and
you've got the yard.
2.
Next I discovered that we
needed to do something that
is not a big deal, but kind
of important to make things
look right. Select the Mast,
Mastlocktop, and Mastfish.
Hit <H> (MODIFY/Size)
and and we will change the
size of those things to be
a little more in line with
historical drawings and my
photos. Go to the 500 mm grid,
and looking down, reduce the
size to the smaller dimensions
shown. Reasonably close is
quite sufficient. After you
are finished, you will notice
that the objects shrank in
every axis, meaning that you
will have to drop the unit
back onto the deck level.
3.
Place the yard in front of
the mast (big surprise, that
one ;-)). Save file as ship_tute16.lwo
4.
Now on to the rudder. The
rudder is a fairly complex
item and this is probably
where the experts among you
will have many different ways
of building it. First the
rudder hub. That one's easy.
I just made a little open
curve from a few points and
lathed it. In the 50 mm grid
it looked like this. Oh, hit
F2 to get it situated around
the X,Y axes. It's easier
that way. We'll maneuver the
final product to wherever
it needs to be later. When
you have the points and connected
them with an open curve, lathe!
Go to MULTIPLY/Lathe, and
as soon as you hit the <n>
key, you will see this, provided
you are set up with a 360
deg End Angle. If not, change
to 360 deg. Select the item,
call it Rudder Hub1, and use
the preset METALS/Iron, to
color it.
5.
Move the hub to X = 15.95, Y = -810 mm,
Z = 1.65 and that will get you close to
where you need to be. Next you will have
to rotate it. What you need to do is to
have it located on the outside of the
hull on the right (Starboard, see how
old those terms are!) side to be able
to attach the rudder there. Use the Rudder
Hub layer and the ship hull layer and
switch between them until you have achieved
the proper relationship between those
two parts, as shown in the right image.
6.
There is another little piece to this
thing. An axle sort of device that seems
to be able to pivot, as well as lock
the rudder in place. Go to an empty
layer and keep the Rudder Hub layer
in the background. Create a small disk
and stretch it. Attach a squashed ball
to the end and that's it. While pretty
close to the pictures, I completely
winged it. It will be nearly invisible
and, as is, very closely resembles the
real thing. I am working off drawings
as well as pictures. Since each ship
was unique, so was the rudder design
and embellishment. Name the item Rudder
Pivot. I think that would be accurate.
You may even want to add the tie-down
strap. I did not (yet). The location
and purpose seems to be slightly at
odds between resources. The pivot essentially
sticks straight out to compensate for
the curvature of the hull and allow
the rudder freedom of movement. You
can see that I tilted mine ever so slightly,
though that might not be necessary (as
the photo of the rudder reconstruction
shows). Combine the Rudder Hub, the
Rudder Pivot, and paste them into the
ship hull layer.
7.
Now to the rudder itself.
Fun is guaranteed for all.
I started with a straight,
sectioned rod. Why so many
sections? Because I think
there'll be lots of shaping
along the way. On the 500
mm grid, slide the sections
as shown in the second image.
Go to the point editing mode
and move the points of the
3rd tier down as indicated.
After selecting that row of
points, go to the top view
and deselect all but the six
points shown. Hit the <h>
key and center the tool symbol
somewhat toward the right
and do a horizontal stretch.
You see, you are beginning
to start the shape of the
blade here.
8.
In this vein, you will continue
down the rod. Here's are next
rows of points.