For
this scene, I could get
away with quite low settings
for final gathering as the
scene has quite dirty/messy
surfaces, so gi artifacts
wont be very noticeable,
the min/max radius controls
the size of samples, [this
probably isn't technically
correct, that's how I think
of it] so if the gi isn't
looking detailed enough
this is probably why.
For the anti alias settings
I used 1,16 which should
be plenty, and the mitchell
filter is a bit sharper
than the default. Those
are the main settings to
worry about for this type
of scene in MR so far I
have found.
Post
work in Photoshop:
I
use this particular technique
quite often, and always
do a bit of photoshop work
after rendering from max,
even if it is just adjusting
brightness/contrast/saturation.
to
start off with here is the
render straight into ps
Duplicated
the layer, leaving the original
one incase it needs starting
again from there. I decided
the image wasn't quite sharp
enough so I used the un sharpen
mask filter and fiddle with
the different sliders until
I was happy
Duplicate
that layer, this one is going
to be overlayed on top of
the base layer that has been
sharpened, I used a maximum
filter on it to expand the
highlights a bit.
then
use the gaussian blur filter,
just enough so it is all smoothed
out and there isn't any of
the jagged bits from the maximum
filter
next
is changing the layer blending
for the top layer, I chose
overlay on this one, although
soft light/hard light/lighten
are also ones that I use quite
often, then adjust the opacity
to whatever looks best. Its
hard to explain what each
blending mode does, [although
they are in the manual] playing
around with different ones
with different opacity's is
the best was to find out.
For
the last step, add hue/saturation
layers for both layers in
use. If you ALT+click in between
layers, you can set an adjustment
layer to only effect the one
is it attached to, as you
see in the image above how
the two hue/sat layers are
both inset and have an arrow
pointing to the layer they
effect.
This image was created using
a few of the hundreds of textures from the Total Texture CDs - very comprehensive
texture collections priced with the hobbyist in mind. To see more examples, download
free samples and read full details follow
this link