I
used a HDR from Sachform.de
for this scene, one went
straight into the environment
map slot (instance) and
the second one was slightly
blurred in HDR SHOP and
also mixed with an orange
colour in the material
editor to keep the light
from being too blue, then
that was also instanced
but to the sky colour
in the skylight.
As
well as the skylight, I have
a 'mr Area Spot' light, with
area shadows, and set very
orange, at quite a low multiplier,
0.4 as I didn't want very
dark shadows.
In this image you can see
how the scene is set up, I
originally textured the back
wall completely, but I decided
that the scale of the texture
was wrong so I scaled it down,
I didn't want to change the
lighting which I would have
if I changed the shape of
the wall behind the car, so
I just adjusted the UVW's
so you couldn't see the edges
of the map in the render.
Same with the other textures,
I didn't want to waste texturing
areas that wouldn't be in
the cameras view , so just
the parts in shot are textured
fully.
This image was created using
a few of the hundreds of textures from the Total Texture CDs - very comprehensive
texture collections priced with the hobbyist in mind. To see more examples, download
free samples and read full details follow
this link