To
start with for a basic
material I used a fresnel
falloff for reflections,
set the IOR to 2.1 in
this case, there is no
magic number though, that
would change in different
environments, whatever
I think seems best at
the time, also on this
material I used a large
specular to simulate the
metallic paint.
here
I have added a couple of the
decals from the cd, as well
as added some of the areas
of darker colour using a fill
layer and painting on the
layer mask to control where
it is applied, I didn't expect
too much from this but I think
it came out quite nicely,
its not to obvious and just
gives it a bit more variation.
I
have used the dirt maps that
come on the cd, combining
lots of them together to get
the dirt in the places I want
it, and using layer masks
do erase from what was there.
I started by doing smaller
parts on separate layers and
when I was happy, merging
the layers together so I could
paint though what was several
layers in one go, to make
streaks from water/rain, that
kind of thing.
After
this I also made a mask for
the reflection to not reflect
the dirty areas, as well as
a mask so that the spec doesn't
not effect the dirt OR the
decals which would be stuck
on top of the original paint
work.
This image was created using
a few of the hundreds of textures from the Total Texture CDs - very comprehensive
texture collections priced with the hobbyist in mind. To see more examples, download
free samples and read full details follow
this link